Gameplay
Our standard team game below will give you a taste for the next generation in live-action laser gaming. We play individual or team games to suit our audience and the arena will level out the playing field for all abilities and ages.
Gameplay
Our equipment incorporates all the latest in laser tag technology letting you take over the Order or the Resistance. Whichever side you choose, you will be part of the ultimate game, capable of stealing your opponent’s energy in all the latest laser tag technology.
YOUR BATTLE SUIT
Your Battle Suit is your energy storage unit. Collect energy units by tagging opposition battle suits or by broadcast towers, but don’t get tagged yourself! Collect energy to unlock special abilities like rapid fire and move up the ranks.
YOUR LASER TAGGER
Your advanced laser tagger is capable of stealing your opponent’s energy. To get the highest score you need to be fast and accurate. The Gen7 Laserforce tagger is capable of mimicking over 20 different weapon styles for true variety in gameplay.
SKILL LEVELS
The aim of the skill levels system is to protect new players from more experienced players and to reward players by recognising their skills. This is how it works:
Level | Average Score | Missions Played |
1. Recruit | < 1500 | > 2 |
2. Guard | 1501-3000 | < 4 |
3. Private | 3001-4500 | > 6 |
4. Sargeant | 4501-6500 | > 8 |
5. Commander | 6501-8000 | > 10 |
6. General | 8000+ | 10+ |
Each time you advance to a new skill level, a new special ability becomes available to you.
Level 1 | Level 4’s need to zap you twice and Level 5’s and 6’s three times to deactivate you |
Level 2 | Basically the same as Level 1 |
Level 3 | This is a neutral level, Level 6’s have to zap you twice to deactivate you |
Level 4 | You have to zap Level 1’s and 2’s twice to deactivate them and still score points for each hit |
Level 5 | You have to zap Level 1’s and 2’s three times to deactivate them |
Level 6 | You have to zap Level 1’s and 2’s three times and Level 3’s twice to deactivate them |
SPECIAL ABILITIES
Special abilities reward players as they climb up the skill levels. As you are promoted into a new skill level an additional ability becomes available. The number of the special ability corresponds to your skill level. For example, a Level 4 Captain can use all the special abilities up to 4 Missiles.
Level | Ability | Definition |
1. Recruit | Rapid Fire | Rapid fire is achieved by zapping two people in a row. You remain on rapid fire until you are deactivated. It gets harder to activate rapid fire after that because the number of people you need to zap increases. |
2. Guard | Invulnerability | If you zap 5 people in a row you become invulnerable! During this time no-one can deactivate you. You are invulnerable for 10 seconds. |
3. Private | Payback | Payback allows you to come straight back up again after you are deactivated. Simply hold the special button for 2 seconds when you get hit and you will reactivate! |
4. Sargeant | Missiles | Missiles give you many more points. Stay locked onto a player until you hear the 3rd high pitched tone and then let off a missile. You can only use missiles on Level 4’s or higher. |
5. Commander | Reset | Reset allows you to a zap a player who is down even if you were the last person to zap them. |
6. General | Nuke | Nukes deactivate every other Level 6 on the field no matter where they are. When you are up hold the trigger button down for two seconds to activate it. You must remain up for another three seconds until the Nuke detonates. |