AIM: To ‘Disrupt’ as many opponents as possible.
Players begin with 100% shield. Each hit reducers the shield energy – but it slowly recharges while ever you’re not shooting. If it reaches Zero, player is deactivated for 10 seconds and loses any powerups.
Each time you deactivate an opponent, you are awarded one ‘Disrupt’.
Powerups can be collected by zapping a tower twice. Wait 20sec to Powerup from the same tower.
|DM1||Rapid Fire, Missiles, Armor, Super Health|
|DM2||Rapid Fire, Missiles, Armor, Super Health, Invincibility, Quad, Invulnerability|
|DM3/4||Rapid Fire, Missiles, Armor, Super Health, Invincibility, Quad, Invulnerability, Haste, Regeneration, Resistance, Strength|
|Disrupt own team member/self||-1|