Two teams compete. Each team member takes on a specific role: COMMANDER, HEAVY WEAPONS, SCOUT, AMMO, MEDIC.
Players have limited lives, Zaps and Missiles. Lives are re-supplied by the team medic. Zaps are re-supplied by the team AMMO carrier. Missiles cannot be resupplied.
A player who loses all their lives is eliminated from the mission.
|Zap own team||-100||–|
|Missile own team||-500||–|
|Destroy Broadcast Tower||1001||5|
|Get Zapped||-20||Lose 1 Life|
|Get Missiled||-100||Lose 2 Lives|
|Get Nuked||0||Lose 3 Lives|
All opponents are deactivated. They ALL lose 3 Lives. Hold the trigger in for 2 seconds. Wait another 4 seconds for detonation. Cost: 20 Special Points Warning: If you are zapped before detonation, you lose the bomb and the Special Points
Deactivates opponents with 1 zap.
Lasts until re-supplied by AMMO Hold the trigger in for 2 seconds Cost: 15 Special Points Note:Power Boosts do not deactivate Rapid Fire.
Re-supply own team by zapping them. Power Boost: Re-supplies all up team members with Zaps simultaneously. To use, hold the trigger in for 2 seconds while up. Cost: 10 Special Points
Can re-supply own team by zapping them while they are up. Power Boost: Re-supplies all up team members with lives simultaneously. To use, hold the trigger in for 2 seconds while up. Cost: 10 Special Points