Low on ammo, accuracy counts! Each player starts with a limited number of Zaps. If you run out of Zaps, recharging takes between 10 and 15 seconds (depending on your level). If you fire and miss, you lose a Zap. If you Zap an opponent, you are awarded bonus Zaps.
You can destroy the towers once per mission, for bonus points and bonus Zaps. Unlike other missions, it may take more than three Zaps to destroy a target. The number of Zaps required depends on your level. If you have four or more Zaps, you will be able to fire missiles. A successful missile will award you points plus bonus Zaps, but an unsuccessful missile attempt will cost you Zaps.
If you have two or more Zaps, you can activate a payback when you are down. This ability costs two Zaps.
|Zap opponent||100 + 5 x level diff.||1|
|Zap own team||-50||–|
|Missile opponent||500 + 20 x level diff.||2|
|Missile own team||-250||–|
|Destroy Broadcast Tower||801||5|
(% of Max)
|Max Shots||Max Shots /
|Max Shots / Missile Opponent||Hits Required to Destroy Target||Bonus Shots / Destroy Target|
|1||15||30||1.0||–||3||5 (+3 used)|
|2||13||26||0.9||–||3||5 (+3 used)|
|3||11||22||0.8||–||3||5 (+3 used)|
|4||9||18||0.7||3||4||5 (+4 used)|
|5||9||18||0.7||3||5||5 (+5 used)|
|6||5||12||0.5||3||6||5 (+6 used)|